Start map Copyright (C) 2000 Seth Galbraith This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Seth Galbraith "The Serpent Lord" http://www.planetquake.com/simitar sgalbrai@krl.org This map was created using: Quake Army Knife - http://www.planetquake.com/quark IKLITE - http://www.planetquake.com/ikq Textures by Seth Galbraith and Ulrich Galbraith 6-14-00 First release of this map. 8-17-00 Greg Mapes: Fixed the start map so it wouldn't crash by not existing for QuakeWorld. Just modified the the map by placing another trigger_hurt on the bottom. Trust me, I made the void maps. I know what I'm talking about. Plus I added a specail toy in it if you do want to give it a try for deathmatch! :-) 10-4-00 Seth Galbraith: Added a new outdoor area and difficulty selection triggers 4-20-01 Ulrich Galbraith: Added single player entities: more weapons, zombies, changelevel triggers, secrets 5-4-01 Seth Galbraith Changed Nightmare secret message and removed not-in-deathmatch flag from zombies (this allows them to appear in QW if you have a QW monster progs.dat) Fixed texture alignment on non-tiling grass/rock blend textures in outside area