Open Quartz Needs SoundsOpen Quartz is a project to supply GPL artwork to create a fully GPL game based around the GPL quake sourcecode. We have some new models, maps, and textures, but we still have few sounds. The sounds must be free of copyright restrictions such as royalties which would conflict with the GNU General Public License. This means we can use sounds licensed under the GPL or anything less restrictive. NOTE: We also need help making two ambient sounds loop: ambience/water1.wav and ambience/wind2.wav need a special "cue list" entry added which will let the engine know when to loop the sound. | ||
NEEDED BY SOME MAPS ambience/buzz1.wav ambience/comp1.wav ambience/drip1.wav ambience/drone6.wav ambience/fire1.wav ambience/fl_hum1.wav ambience/hum1.wav ambience/suck1.wav ambience/swamp1.wav ambience/swamp2.wav ambience/thunder1.wav ambience/windfly.wav buttons/airbut1.wav buttons/switch02.wav buttons/switch04.wav buttons/switch21.wav doors/airdoor1.wav doors/airdoor2.wav doors/basetry.wav doors/baseuse.wav doors/basesec1.wav doors/basesec2.wav doors/doormv1.wav doors/drclos4.wav doors/latch2.wav doors/medtry.wav doors/meduse.wav doors/runetry.wav doors/runeuse.wav doors/winch2.wav enforcer/enfire.wav enforcer/enfstop.wav items/damage.wav items/damage2.wav items/damage3.wav items/inv1.wav items/inv2.wav items/inv3.wav items/protect.wav items/protect2.wav items/protect3.wav items/r_item1.wav items/r_item2.wav items/suit.wav items/suit2.wav misc/basekey.wav misc/medkey.wav misc/runekey.wav misc/secret.wav misc/trigger1.wav plats/medplat1.wav plats/medplat2.wav plats/plat1.wav plats/plat2.wav plats/train2.wav plats/train1.wav | ALWAYS NEEDED demon/dland2.wav weapons/grenade.wav weapons/lhit.wav weapons/lstart.wav weapons/ric1.wav weapons/ric2.wav weapons/ric3.wav weapons/sgun1.wav weapons/tink1.wav wizard/hit.wav NEEDED BY MONSTERS blob/death1.wav blob/hit1.wav blob/land1.wav blob/sight1.wav boss1/out1.wav boss1/sight1.wav boss1/throw.wav boss1/pain.wav boss1/death.wav boss2/death.wav boss2/idle.wav boss2/sight.wav boss2/pop2.wav demon/ddeath.wav demon/dhit2.wav demon/djump.wav demon/dpain1.wav demon/idle1.wav demon/sight2.wav dog/dattack1.wav dog/ddeath.wav dog/dpain1.wav dog/dsight.wav dog/idle.wav enforcer/death1.wav enforcer/idle1.wav enforcer/pain1.wav enforcer/pain2.wav enforcer/sight1.wav enforcer/sight2.wav enforcer/sight3.wav enforcer/sight4.wav fish/death.wav fish/bite.wav fish/idle.wav hknight/attack1.wav hknight/death1.wav hknight/pain1.wav hknight/sight1.wav hknight/slash1.wav hknight/idle.wav hknight/grunt.wav | NEEDED BY MONSTERS knight/kdeath.wav knight/khurt.wav knight/ksight.wav knight/sword1.wav knight/sword2.wav knight/idle.wav ogre/ogdrag.wav ogre/ogdth.wav ogre/ogidle.wav ogre/ogidle2.wav ogre/ogpain1.wav ogre/ogsawatk.wav ogre/ogwake.wav shalrath/attack.wav shalrath/attack2.wav shalrath/death.wav shalrath/idle.wav shalrath/pain.wav shalrath/sight.wav shambler/sattck1.wav shambler/sboom.wav shambler/sdeath.wav shambler/shurt2.wav shambler/sidle.wav shambler/ssight.wav shambler/melee1.wav shambler/melee2.wav shambler/smack.wav soldier/death1.wav soldier/idle.wav soldier/pain1.wav soldier/pain2.wav soldier/sattck1.wav soldier/sight1.wav wizard/wattack.wav wizard/wdeath.wav wizard/widle1.wav wizard/widle2.wav wizard/wpain.wav wizard/wsight.wav zombie/z_idle.wav zombie/z_idle1.wav zombie/z_shot1.wav zombie/z_gib.wav zombie/z_pain.wav zombie/z_pain1.wav zombie/z_fall.wav zombie/z_miss.wav zombie/z_hit.wav zombie/idle_w2.wav |