Open Quartz Needs Sounds

Open Quartz is a project to supply GPL artwork to create a fully GPL game based around the GPL quake sourcecode. We have some new models, maps, and textures, but we still have few sounds. The sounds must be free of copyright restrictions such as royalties which would conflict with the GNU General Public License. This means we can use sounds licensed under the GPL or anything less restrictive.

NOTE: We also need help making two ambient sounds loop: ambience/water1.wav and ambience/wind2.wav need a special "cue list" entry added which will let the engine know when to loop the sound.


NEEDED BY SOME MAPS

ambience/buzz1.wav
ambience/comp1.wav
ambience/drip1.wav
ambience/drone6.wav
ambience/fire1.wav
ambience/fl_hum1.wav
ambience/hum1.wav
ambience/suck1.wav
ambience/swamp1.wav
ambience/swamp2.wav
ambience/thunder1.wav
ambience/windfly.wav
buttons/airbut1.wav
buttons/switch02.wav
buttons/switch04.wav
buttons/switch21.wav
doors/airdoor1.wav
doors/airdoor2.wav
doors/basetry.wav
doors/baseuse.wav
doors/basesec1.wav
doors/basesec2.wav
doors/doormv1.wav
doors/drclos4.wav
doors/latch2.wav
doors/medtry.wav
doors/meduse.wav
doors/runetry.wav
doors/runeuse.wav
doors/winch2.wav
enforcer/enfire.wav
enforcer/enfstop.wav
items/damage.wav
items/damage2.wav
items/damage3.wav
items/inv1.wav
items/inv2.wav
items/inv3.wav
items/protect.wav
items/protect2.wav
items/protect3.wav
items/r_item1.wav
items/r_item2.wav
items/suit.wav
items/suit2.wav
misc/basekey.wav
misc/medkey.wav
misc/runekey.wav
misc/secret.wav
misc/trigger1.wav
plats/medplat1.wav
plats/medplat2.wav
plats/plat1.wav
plats/plat2.wav
plats/train2.wav
plats/train1.wav


ALWAYS NEEDED

demon/dland2.wav
weapons/grenade.wav
weapons/lhit.wav
weapons/lstart.wav
weapons/ric1.wav
weapons/ric2.wav
weapons/ric3.wav
weapons/sgun1.wav
weapons/tink1.wav
wizard/hit.wav

NEEDED BY MONSTERS

blob/death1.wav
blob/hit1.wav
blob/land1.wav
blob/sight1.wav
boss1/out1.wav
boss1/sight1.wav
boss1/throw.wav
boss1/pain.wav
boss1/death.wav
boss2/death.wav
boss2/idle.wav
boss2/sight.wav
boss2/pop2.wav
demon/ddeath.wav
demon/dhit2.wav
demon/djump.wav
demon/dpain1.wav
demon/idle1.wav
demon/sight2.wav
dog/dattack1.wav
dog/ddeath.wav
dog/dpain1.wav
dog/dsight.wav
dog/idle.wav
enforcer/death1.wav
enforcer/idle1.wav
enforcer/pain1.wav
enforcer/pain2.wav
enforcer/sight1.wav
enforcer/sight2.wav
enforcer/sight3.wav
enforcer/sight4.wav
fish/death.wav
fish/bite.wav
fish/idle.wav
hknight/attack1.wav
hknight/death1.wav
hknight/pain1.wav
hknight/sight1.wav
hknight/slash1.wav
hknight/idle.wav
hknight/grunt.wav


NEEDED BY MONSTERS

knight/kdeath.wav
knight/khurt.wav
knight/ksight.wav
knight/sword1.wav
knight/sword2.wav
knight/idle.wav
ogre/ogdrag.wav
ogre/ogdth.wav
ogre/ogidle.wav
ogre/ogidle2.wav
ogre/ogpain1.wav
ogre/ogsawatk.wav
ogre/ogwake.wav
shalrath/attack.wav
shalrath/attack2.wav
shalrath/death.wav
shalrath/idle.wav
shalrath/pain.wav
shalrath/sight.wav
shambler/sattck1.wav
shambler/sboom.wav
shambler/sdeath.wav
shambler/shurt2.wav
shambler/sidle.wav
shambler/ssight.wav
shambler/melee1.wav
shambler/melee2.wav
shambler/smack.wav
soldier/death1.wav
soldier/idle.wav
soldier/pain1.wav
soldier/pain2.wav
soldier/sattck1.wav
soldier/sight1.wav
wizard/wattack.wav
wizard/wdeath.wav
wizard/widle1.wav
wizard/widle2.wav
wizard/wpain.wav
wizard/wsight.wav
zombie/z_idle.wav
zombie/z_idle1.wav
zombie/z_shot1.wav
zombie/z_gib.wav
zombie/z_pain.wav
zombie/z_pain1.wav
zombie/z_fall.wav
zombie/z_miss.wav
zombie/z_hit.wav
zombie/idle_w2.wav